Company for the Saxons

От 16-06-2017, 08:40, посмотрело: 266

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The game for South-Saxons: historically this is the main tribal union of the Saxons, the main one, in the sense of organizing and cultural component.
 
Company for the Saxons
 
You have firm positions on the mainland, there is a stock of treasury.
On the left and right you are covered by allies.
 
Company for the Saxons
 
And your small army off the coast of Britain.
 
Company for the Saxons
 
Starting cities do not require urgent construction. Your tribe is fully prepared for expansion beyond the sea.
 
Company for the Saxons
 
Your leader is one. You need to build the right team.
 
Company for the Saxons
 
Your capital does not have access to the sea. Therefore, you are limited in trade.
However, from the start there are already two trading partners and it is possible to start another 1-3 (eastern Saxons, Turingi, Chatti).
You do not have the resources to trade, so you should consider capturing them.
 
Company for the Saxons
 
Thanks to the reserve in the treasury, you can hire mercenaries. This will give an advantage to the attack against the Britons. The first tribe can be subordinated, because this region has a bad situation. He will not be left without attention for a moment.
 
Company for the Saxons 
 
It is more profitable then to attack the next tribe, the more there you will fight side by side with friendly Angles.
And the resettlement event will be more profitable in this province, where you can easily expand to two regions.
And later, if you are careful, you can guess the right moment to capture the provincial capital.
However, maybe you will choose a different strategy.

You have one incident. On the 5th turn. He gives the "Great Migration of Nations" event to one of the cities on the east coast of Britain, which will be under your control at that moment. The event operates for a very long time, and allows you to reliably gain a foothold in this region. It is the guarantor of the success of your predatory company in Britain.